GRACE WANG

Nintendo Switch Exhibition
This individual project is an exhibition design for a specific product of a brand. I chose Nintendo Switch as the product to design an exhibition for it because Nintendo Switch is my favorite video game console. I desire to design an attractive exhibition for it.
Nintendo Switch
Nintendo Switch is a video game console that is designed to fit your life, transforming from home console to portable system in a snap. Basically, it is a 3-mode-in-one console, including TV mode, tabletop mode and handheld mode. The included Joy-Con controllers give you total gameplay flexibility. Users can choose their control style, share with a friend and try something new.
Research on Contents
By looking at the existing Nintendo exhibitions, I want to find a way to fascinate people by showing Nintendo games, characters and the history of video games. Also, I want to create an attractive platform for visitors to experience Switch by collaborating or competing with others.

Research on Shape
Since Nintendo Switch allows multiple players to connect with each other for having a competition or collaboration to play various video games, I am inspired by the hexagon boxing ring and the honeycomb to express the connection between players.

Sketches





I came up with many different shapes of the exhibition's structure. With a deep thinking, I decided to let the exhibition to be created by honeycombs, which represents that Nintendo Switch connects players together to corporate or compete with each other.
For the interior of the Nintendo Switch Exhibition, I decided to create a circular path for people to walk by, and it contains photo frames and booths to show the history, video games and characters of Nintendo Switch. In the inner circle, it is an area for visitors to experience Nintendo Switch games by
cooperation or competition.
Storyboard

1.The visitor is interested in Nintendo, so he is curious about this exhibition. he enters the exhibition from the entrance.

4.The visitor has walked around the hallway. He wants to play Switch games.

2.In the outer circular area, the visitor is looking at posters on the wall to learn knowledge about Nintendo Switch.

5.He enters the inner circle to cooperate with other visitors to play Switch games.

3.The visitor is looking at the products of Nintendo placed in the booths.

6.After playing Switch video games, he happily exits the exhibition.
Nintendo Exhibition Exterior



Infinite 7Aroma In Contexts

Nintendo Exhibition Interior



